Ground Archery Games

 

PIG  (Or HORSE for smaller groups)

  1. Shooters take turns shooting standard target face.
  2. First shooter calls their shot and try to make it.
  3. If they miss, then they get a letter, “P, then I, then G”, and the next shooter calls their shot.
  4. If they make it, then the next person needs to make the same shot.
  5. The first to miss the called shot gets a letter, “P, then I, then G”, and the next shooter calls their shot.
  6. When a shooter spells out ‘PIG’,, they are out of the game.
  7. Last shooter remaining without a full ‘PIG’ is the winner.

 

Storm the Castle (Or ‘Escape’ for reverse)

  1. Shooters take turns shooting standard target face.
  2. Goal is to reach the bullseye, BUT shooters must hit every other color ring first in order, from outer to inner, before being able to move on to the next. (These do NOT have to be hit consecutively, just in order. IE if you hit the White and Black and then miss the Blue, you are still aiming for Blue next, not back to the start aiming for White.)
  3. First shooter to hit all rings and a bullseye is the winner.
  4. ‘Escape’ is simply the reverse, (And much harder for many). Bullseye first and then hit all the rings on the way out to ‘Escape’.

 

Blackjack (Or ‘11’ for faster games)

  1. Shooters take turns shooting standard target face.
  2. Each ring is given a point value. (1 for outside ring, 2 for next, etc.)
  3. Goal is to get as close to ‘21’ as possible without going over.
  4. Getting a total over 21 is a ‘bust’ and the shooter is out of the game.
  5. Shooters may choose to ‘hold’ at any time and have that score be their total.
  6. Shooter with the closest total to 21 without going over once all shooters have busted or held is the winner.

 

Four Winds

  1. Shooters take turns shooting standard target face.
  2. Shooters must hit all 4 outside corners and then the Bullseye.
  3. First shooter to finish with a bullseye wins

Six Speed

  1. Shooters line up facing standard target face with 6 arrows.
  2. When ‘Go’ is called, shooters fire as quickly as they wish.
  3. ‘Stop’ is called when the first shooter fires their last arrow.
  4. Shooter with the highest point total is the winner.

Run and Gun

  1. Shooters line up in teams, 1 team per target.
  2. Each shooter has 3 arrows in hand. (More or less arrows can be used to speed/slow the game)
  3. When ‘Go’ is called, the first shooter in each team shoot their first arrow.
  4. After shooting the arrow, the shooter then runs to the target and circles around it before running back to the line to shoot again.
  5. Repeat until all arrows fired, then the next shooter in each team does the same.
  6. ‘Stop’ is called when the first team has fired all their arrows for every shooter.
  7. Team with the highest point total is the winner.

On the Run

  1. Course is set up with 1-2 targets set at each of a set of shooting points. (Knock downs are particularly fun for this)
  2. Shooters line up at the beginning of the course, with a set number of arrows, and take turns running the course.
  3. Course is timed and points are tallied. (Time MINUS points)
  4. Lowest total at the end is the winner.

Shooting Gallery

  1. Same as ‘On the Run’ but stationary with multiple targets, just like the old fashioned shooting galleries!
  2. Shooters line up at the shooting point, with a set number of arrows, and take turns shooting as many targets as they can.
  3. Course is timed and points are tallied. (Time MINUS points)
  4. Lowest total at the end is the winner.

 

Tic Tac Toe (The Nomad Warrior favorite)

  1. 2 Shooters take turns shooting at a Target face with the # Tic Tac toe on it.
  2. Play until one shooter wins.
  3. Repeat as Brackets if there are multiple shooters, moving the target out a Meter or 2 each round until there is a victor.